70

The ethereal flames from the ever-burning ruins of Kindertree ignite across realities.

70

+2 Damage

Active: Consume – Consume the Faerie Fire to instantly restore 75 health.

70

The bittersweet flavors of Jidi Isle are irresistible to amphibians.

70

+0.5 Health Regen

Active: Eat Mango – Consume the mango to instantly restore 125 mana. Hold Control to use Enchanted Mango on an allied hero (650 cast range, may not be sold).

110

A magical salve that can quickly mend even the deepest of wounds.

110

Active: Regenerate Health – Restores health to the target unit over time. If the unit is attacked by an enemy hero or Roshan the effect is lost. (500 cast range, 400 total mana restored, 50 health/s for 8s).

50

Clear water that enhances the ability to meditate.

50

Active: Regenerate Mana – Restores mana to the target unit over time. If the unit is attacked by an enemy hero or Roshan the effect is lost. (500 cast range, 190 total mana restored, 3.8 mana/s for 50s).

90

Forage to survive on the battlefield.

90

Active: Eat Tree or Ward – Consume a target tree or ward to gradually restore health. May be used on an allied hero to give them one Tango. Heals double for wards or Ironwood Trees. (5 charges, stackable, 115/230 health restored, ~7.2 health regen for 16/32s, 165 cast range tree/ally, 450 cast range wards).

225

Elemental protection from magical assaults.

225

+0.5 Mana Regen

Passive: Magical Damage Block – Consumes a charge to block 120 magic damage from damage instances over 50 damage. Disappears after using all its charges (5 charges) [stocks after 180s]. 7s

50

What a hero truly needs.

50

Active: Teleport – Teleports you to a target friendly building. Double-click to teleport to your team's base fountain. (3s channel time, 5s for 2nd teleport to same structure, +0.5s for each additional). 80s 75

150

That which raises beast to man and man to god.

150

Active: Enlighten – Grants you 500 experience plus 135 per tome consumed by your team [stocks after 600s, 3 stock max, 600s restock time.

200

Losing the courier is punishable by death.

200

Active: Deploy Courier – Deploys a creature to carry items to and from your team's base. (120s respawn time, 175 gold team bounty for enemy team, upgrades to flying after 180s, 2s duration shield ability with 200s)

80

A form of half-sentient plant, often cultivated by apprentice wizards.

80

Active: Place Observer Ward – Plants an Observer Ward, an invisible watcher that gives vision of its surrounding area to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero. (500 cast range, 1600 vision, 360s duration) [2 stock initially, 4 stock max, 135s restock time]. 1s

100

A form of plant originally grown in the garden of a fearful king.

100

Active: Place Sentry Ward – Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within its range. Lasts 6 minutes. Hold Control to give one Sentry Ward to an allied hero. (500 cast range, 850 vision, 240s duration) 1s

80

The charlatan wizard Myrddin's only true contribution to the arcane arts.

80

Active: Conceal – Upon activation, the user and all nearby allied player-controlled units gain invisibility and bonus movement speed for a brief time. Minimap icons will also be hidden. Attacking, or moving within 1025 range of an enemy hero or tower, will break the invisibility. (1200 effect radius, 0s fade time, +15% movespeed, 35s duration) [3 stock, 660s restock time]. 1s

180

One may hide visage, but never volume.

180

Active: Reveal – Reveals and slows invisible Heroes in a nearby area (2 charges, 1050 radius, 20% movespeed slow, 12s duration). 30s

900

Not one thrall creature of the depths, Nor spirit bound in drowning's keep, Nor Maelrawn the Tentacular, Shall rest till seas, gem comes to sleep.

900

Passive: True Sight – Adds the ability to see invisible units and wards to any allied vision within its carrier's range (900 radius).

Passive: Everlasting – Dropped on death, and cannot be destroyed [1 stock max, 600s restock time].

650

An old bottle that survived the ages, the contents placed inside become enchanted.

650

Active: Regenerate – Consumes a charge to restore Health and Mana over time. Healing stops if attacked. Bottle can be refilled at your team's fountain. If Bottle does not have full charges and is placed on a courier, the courier will move 30% slower. Hold control to use Regenerate on an allied hero. (600 cast range, holds 3 charges, 100 health/50 mana per charge, 2.5s duration, starts with 3 charges or 1 from side shop) 0.5s

The Immortal was said to own a shield that protected him from death itself.

Dropped by Roshan

Passive: Reincarnation – Brings you to life with full health and mana 5 seconds after you die, at the location where you died. Reincarnation must be used within 5 minutes or Aegis of the Immortal disappears. If it expires, it will heal you over 5 seconds (dispels on damage, 20% health/mana restored per second).

Made from the milk of a long lost Furbolg vendor, it restores the vitality of those who taste it.

Dropped by Roshan from 2nd death and on
( 500 sell value)

Active: Fondue – Instantly restores 2500 health and 1500 mana (consumed on use, stackable). 40s

Across an epoch of endless battle, the Immortal's will to triumph never faltered.

Dropped by Roshan from 3rd death and on
( 500 sell value)

Active: Reset Cooldowns – Resets the cooldowns of all your items and abilities (consumed on use, not stackable). 200s

300

This ring is considered a good luck charm among the Gnomes.

300

+1.5 Health Regen

325

A mask commonly used by mages and warlocks for various rituals.

325

+0.5 Mana Regen

250

Hasten to battle on wind-touched heels.

250

+20 Movement Speed

200

A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.

200

Active: Energy Charge – Instantly restores health and mana based on the number of charges stored. Gains a charge whenever a nearby visible enemy uses an ability (10 max charges, 15 health/mana per charge, 1200 radius). 13s

200

One man's wine barrel bottom is another man's shield.

200

Passive: Damage Block – Gives a chance to block damage based on whether the equipped hero is melee or ranged (16/8 damage blocked for melee/ranged heroes, 50% proc chance).

1,100

A mask that drains the energy of those caught in its gaze.

1,100

+10 Damage

Passive: Lifesteal – Heals the attacker for 15% of attack damage dealt.

850

A shiny ring found beneath a fat halfling's corpse.

850

+5 Health Regen

850

Jewelry that was once used to channel nether realm magic, this ring pulses with energy.

850

+1 Mana Regen

375

A small battery and magnetic coil that allow for quicker mechanical movements.

375

+0.2 Turn Rate

Passive: Quickness – Reduces cast and attack points by 50%, up to a maximum of -0.3s for melee heroes and -0.15s for ranged heroes.

175

A glimmering ring that defends its bearer.

175

+2 Armor

550

A medium weave of metal chains.

550

+5 Armor

900

The helmet of a legendary warrior who fell in battle.

900

+5 Armor

+3 Health Regen

1,100

A ruby gemstone that has been passed down through generations of warrior kin.

1,100

+250 Health

1,200

A perfectly formed amethyst that nourishes body and mind when held.

1,200

+175 Health

+175 Mana

900

This lapis gemstone is commonly added to the collection of wizards seeking to improve their presence in combat.

900

+250 Mana

500

Fleet footwear, increasing movement.

500

+50 Movement Speed

550

A cloak made of a magical material that works to dispel any magic cast on it.

550

+15% Magic Resistance

1,400

Thick metal plates that protect the entire upper body. Avoid dropping on feet.

1,400

+10 Armor

1,400

A necklace that allows you to anticipate enemy attacks.

1,400

+15% Evasion

1,700

A gem that grants heart to the bearer.

850 + 850 = 1,700

+5.5 Health Regen

+1.5 Mana Regen

450

A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.

200 + 50 + 50 + 150 = 450

+3 All Stats (+54 health, +1.65% health regen, +0.24% magic resistance, +36 mana, +5.4% mana regen, +0.21% spell amplification, +0.48 armor, +3 attack speed, +0.15% movement speed, and +3 damage)

Active: Energy Charge – Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability. 13s

500

Ring given as a reward to the greatest mages.

175 + 325 = 500

+7 Damage

Aura/Toggle: Basilius Aura – Grants +0.5 mana regeneration and +2 armor in a 900 area of effect. Toggle whether the aura affects other non-hero units. Multiple instances of Basilius Aura do not stack. 0s

2,500

Winged boots that grant omnipresence.

500 + 2,000 = 2,500

+100 Movement Speed

Active: Teleport – Teleports you to an allied non-hero unit or structure. Upgradable to allow you to teleport to allied heroes (3s channel time).
60s 75

+ 2,000 = 4,400
1,050

While they increase the longevity of the wearer, this boot is not particularly reliable.

500 + 250 + 300 = 1,050

+90 Movement Speed

+13 Health Regen

Passive: Break – Whenever you attack or are attacked, lose the +13 health regeneration and the movement speed bonus is reduced to 65 for 13 seconds. 13s

1,400

Magi equipped with these boots are valued in battle.

500 + 900 = 1,400

+250 Mana

+50 Movement Speed

Active: Replenish Mana – Restores mana to all allies in a 900 area around the hero (900 radius, 135 mana restored). 55s

1,350

A pair of tough-skinned boots that change to meet the demands of the wearer.

500 + ( or or ) 450 + 500 = 1,450

+25 Attack Speed

+50 Movement Speed

Active: Switch Attribute – Switches between +10 Strength, +10 Agility, or +10 Intelligence (starts with attribute matching component used, switches in the order Strength → Intelligence → Agility). 0s

1,360

Boots that allow the wearer to travel between the ether.

500 + 430 + 430 = 1,360

+24 Damage

+50 Movement Speed

Active: Phase – Gives 20% increased movement speed on melee heroes, and 16% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds (1.0 turn rate while active). 8s

3,200

Regain lost courage.

900 + 1,100 + 1,200 = 3,200

+425 Health

+425 Mana

650

Creates a soothing aura that restores allies in battle.

300 + 50 + 300 = 650

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

Aura: Regeneration Aura – Grants 3 health regeneration to allies (900 radius).

625

A hand-held lantern with lenses cut to aid in spotting at long ranges.

325 + 50 + 250 = 625

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

+1 Mana Regen

Aura: Brightness – Gives +100 day and +200 night vision to allies within direct line of sight (900 radius, multiple instances do not stack)

800

A powerful shield that imbues the bearer with the strength of heroes past, it is capable of protecting entire armies in battle.

550 + 50 + 200 = 800

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

+5 Armor

Active: Armor Bonus – Gives +2 armor to all allied units. Lasts 25 seconds on heroes, 30 seconds on units (900 radius). 25s 10

875

Contains the ashes of powerful demons.

175 + 225 + 165 + 310 = 875

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

+1 Mana Regen

+2 Armor

Active: Soul Release – Heals health over time to friendly units, but deals pure damage over time to enemy units. The healing effect is lost if the affected ally takes damage from an enemy hero. Gains charges every time an enemy hero dies within 1400 range. Only the closest Urn to the dying hero will gain a charge (950 cast range, 400 ally heal, 150 damage enemies, 8s duration). 7s

1,175

The bearer has no fear of combat.

550 + 325 + 300 = 1,175

+0.5 Mana Regen

+7 Armor

Active: Valor – If cast on an ally, grants them the 7 armor, also removing it from the caster. If cast on an enemy, reduces 7 armor on both the enemy and the caster. Cannot target magic immune enemies (1000 cast range, 7s duration). 7s

2,300

A talented inventor attached a prism to this shield, finding the device could deflect spells in addition to slings and arrows.

200 + 1,200 + 900 = 2,300

+175 Health

+175 Mana

+5 Armor

+3 Health Regen

Active: Mirage – Projects a single mirage illusion that follows the shield bearer, and disappears after absorbing one instance of damage. Only hero-based damage can remove a mirage illusion. The illusions cannot attack or be targeted. Has 3 max charges, up to 3 mirages stack, 12s charge replenish time (mirages can be dispelled all at once, accuracy or pierce-based passives penetrate 1 illusion each proc and do full damage) 6s 80

Passive: Mirrored Shield – Reduces all incoming damage by 20 (for ranged and melee), including spells (damage/spell damage block apply before armor/magic resistance, does not stack with other block sources).

2,350

Polished with the incantation of his final breath, the gift of a dying mage to his sickly son.

850 + 900 + 600 = 2,350

+450 Mana

+1.25 Mana Regen

Passive: Aethereal Focus – Increases targeted spell and item cast range by 250.

1,950

The stolen cape of a master illusionist.

550 + 1,400 = 1,950

+20 Attack Speed

+15% Magic Resistance

Active: Glimmer – After a 0.6 second delay, grants invisibility and 45% magic resistance to you or a target allied unit for 5 seconds. Can be cast while channelling. 14s 90

2,825

Forged by a god to entrap the soul of another.

875 + 1,100 + 250 + 600 = 2,825

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

+250 Health

+2 Armor

+1 Mana Regen

+30 Movement Speed

Active: Soul Release – When used against enemies, it reduces health by 3% of current health per second, and reduces HP regeneration and healing by 70%. Deals 20 damage per second. When used on allies, it increases health by 1% of current health per second, and increases HP regeneration and healing by 20%. Provides 35 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge (950 cast range). 7s

2,575

A talisman forged to honor the daytime sky.

1,175 + 1,400 = 2,575

+1 Mana Regen

+10 Armor

+15% Evasion

Active: Valor – When cast on an ally, grants them 10 armor and 20% evasion. When cast on an enemy, removes 10 of their armor and grants your allies 35% Accuracy on the target. Removes the armor and evasion from the caster when used. Cannot target magic immune enemies (1000 cast range, 7s duration). 7s

3,350

A powerful artifact long ago smuggled out of the Ivory Incubarium. Or so many believe.

1,100 + 900 + 1,350 = 3,350

+250 Health

+250 Mana

+25% Status Resistance

Passive: Combo Breaker – Whenever you take damage and your health falls below 70% a strong dispel is applied and you gain a 2.5 second buff that causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. 90s

2,150

A powerful shield that defends its wielder from even the most vicious of attacks.

200 + 850 + 1,100 = 2,150

+250 Health

+5.5 Health Regen

Passive: Damage Block – Grants a 50% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.

2,350

A glowing jewel formed out of assorted parts that somehow fit together perfectly.

650 + 800 + 900 = 2,350

+5 All Stats (+90 health, +2.75% health regen, +0.4% magic resistance, +60 mana, +9% mana regen, +0.35% spell amplification, +0.8 armor, +5 attack speed, +0.25% movement speed, and +5 damage)

+5 Armor

Aura: Mekansm Aura – Increases nearby allies' attack speed by 15 and health regen by 10 (900 radius).

Active: Restore – Heals 250 health and gives +2 armor to allied units in a 900 radius. (900 radius, 25s duration, 25s stack limit duration). 60s 225

1,700

A furred, magic resistant headpiece that is feared by wizards.

300 + 850 + 550 = 1,700

+6.5 Health Regen

+25% Magic Resistance

Active: Barrier – Creates a spell shield that absorbs up to 325 magical damage. Lasts 12 seconds. 60s 75

2,250

An eerie mask that is haunted with the malice of a fallen vampire.

500 + 650 + 1,100 = 2,250

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

Aura: Vladmir's Aura – Grants lifesteal (15% for melee heroes, 10% for ranged), 2.5 health regeneration, 0.65 mana regeneration, 15% bonus attack damage, and 4 armor to nearby allies (900 radius).

2,000

The powerful headpiece of a dead necromancer.

500 + 650 + 850 = 2,000

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

Aura: Dominator Aura – Increases nearby allies' attack speed by 20 and health regen by 7 (900 radius).

Active: Dominate – Takes control of one neutral, non-ancient target unit and sets its movement speed to 425 and max health to a minimum of 1500. Dominated units with a max health of greater than 1500 retain their original max health. Dominated unit's bounty is set to 200 gold (700 cast range). 60s

2,600

Ground bones of a great desert wyrm inside a tiny urn pendant.

2,600

+10 Health Regen

+20% Magic Resistance

2,600

The lost tags of a Sapphire Archon, recovered after the thaw of Icewrack Glacier.

2,600

+4 Mana Regen

+5% Spell Amplification

2,600

A pole and flag, used not as weapons but as a distraction.

2,600

+20% Movement Speed

+20% Evasion

4,900

The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.

1,700 + 3,200 = 4,900

+475 Health

+425 Mana

+7 Health Regen

+2 Mana Regen

Active: Pocket Deny – Instantly causes you to die. Must ground target to cast. Cannot self cast (counts as a deny). 300s

Passive: Bloodpact – Begins with 14 charges, and gains a charge each time an enemy hero dies within 1600 range. Each charge grants 0.35 mana regeneration per second, and reduces respawn time by 3 seconds. If the bearer dies the Bloodstone loses a third of its charges.

5,100

A powerful artifact created for wizards.

1,700 + 1,700 + 1,700 = 5,100

+11 Health Regen

+5 Mana Regen

Active: Reset Cooldowns – Resets the cooldowns of all your items and abilities. 195s 375

3,550

A cuirass originally built to protect against the dreaded Year Beast.

2,150 + 800 + 600 = 3,550

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

+250 Health

+6 Health Regen

+5 Armor

Active: Guard – For 12 seconds, grant nearby allied heroes and buildings +2 armor, and a 100% chance to block 60 damage from each incoming attack. Units may only be affected by Guard once every 46 seconds. 46s

Passive: Damage Block – Grants a 50% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.

5,475

One of many holy instruments constructed to honor the Omniscience.

1,400 + 2,375 + 1,700 = 5,475

+5 All Stats (+90 health, +2.75% health regen, +0.4% magic resistance, +60 mana, +9% mana regen, +0.35% spell amplification, +0.8 armor, +5 attack speed, +0.25% movement speed, and +5 damage)

+5 Armor

+250 Mana

+55 Movement Speed

Aura: Guardian Aura – Provides nearby allies with 4 health regeneration and 2 bonus armor. If an allied hero's health falls below 20%, they receive 15 health regeneration and 15 armor (900 radius).

Active: Mend – Restores 250 health and 160 mana to nearby allies, and removes most negative effects from the caster (900 radius, 38s stack limit duration). 40s

3,150

A powerful artifact of mysterious origin, it creates barriers against magical forces.

1,700 + 650 + 800 = 3,150

+8 Health Regen (+12 total)

+25% Magic Resistance

Aura: Insight Aura – Gives allied units 4 health regeneration and 10% magic resistance (900 radius).

Active: Barrier – Gives a shield that blocks 400 spell damage to all nearby allies (900 radius). Lasts 12 seconds. 60s 100

4,000

The jewel at its center still reflects a pale image of its creator.

1,700 + 1,400 + 900 = 4,000

+10 Armor

+5.5 Health Regen

+1.75 Mana Regen

+250 Mana

Active: Echo Shell – Applies a shield to the target unit for 6 seconds which re-casts most targeted spells back to their caster. The shielded unit will still take damage from the spell. 15s 75

5,250

Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed.

550 + 1,400 + 2,000 + 1,300 = 5,250

+10 Armor (+15 total)

+30 Attack Speed (+55 total)

Aura: Assault Aura – Grants 25 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by 5 (900 radius).

5,950

An ancient ivory trinket that can amplify the faintest cosmic rhythms.

2,600 + 3,350 = 5,950

+325 Health

+325 Mana

+10 Health Regen

+30% Magic Resistance

+15% Status Resistance

Aura: Precognition Aura – Grants +10% status resistance to nearby allies (900 radius).

Active/Passive: Divine Intervention – Places a temporary shield on the target ally after a 2s delay, reducing all damage taken and done to zero as well as applying a strong dispel (500 cast range, 2.5s shield duration). Once every 90s upon taking hero damage while below 70% health, may activate on yourself passively, placing the active portion on cooldown for the standard cooldown and healing yourself to 70%. 25s 275

5,555

The powerful grip of the dark enchantments within this orb has been known to consume its hosts' minds completely.

625 + 2,330 + 2,600 = 5,555

+16 Intelligence (+192 mana, +28.8% mana regen, and +1.12% spell amplification, OR +240 mana, +36% mana regen, +1.4% spell amplification, and +16 damage for intelligence heroes)

+8 Strength (+144 health, +4.4% health regen, and +0.64% magic resistance, OR +180 health, +5.5% health regen, +0.8% magic resistance, and +8 damage for strength heroes)

+8 Agility (+1.28 armor, +8 attack speed, and +0.4% movement speed, OR +1.6 armor, +10 attack speed, +0.5% movement speed, and +8 damage for agility heroes)

+6 Health Regen

+5 Mana Regen

+6 Armor

Aura: Greater Brightness – Gives +150 day and +300 night vision to allies within direct line of sight, and reduces the magic resistance of enemies within line of sight by 25% (900 radius, multiple instances do not stack, does not linger when heroes leave LOS)

Active: Palantir – Grants flying vision over a target area for a short duration with a global cast range (4.5s total duration including fade time, 600 radius, 1s fade time from the center out/in). Grants line of sight as if the bearer were at the cast point, applying the magic resistance debuff on affected enemies with an extended 16s duration. 20s 80

3,475

Electrically-charged combat boots which can manipulate the bearer's position over short distances.

375 + 500 + 2,600 = 3,475

+0.2 Turn Rate

+80 Movement Speed

+30% Evasion

Passive: Quickness – Reduces cast and attack points by 50%, up to a maximum of -0.3s for melee heroes and -0.15s for ranged heroes.

Active: Shock Charge – Vector target a point, jumping up to 500 units away instantly and turning to face the target direction (still has a turn speed to cast). 7s

Passive: Magnetic Treads – Gain +20% movement speed for 1s after evading an attack (stacks fully with itself and other speed buffs).

4,850

The sigil of an undead king, fashioned from a peculiar cursed helm found on the battlefield after a slaughter.

2,250 + 2,600 = 4,850

+6 All Stats (+108 health, +3.3% health regen, +0.48% magic resistance, +72 mana, +10.8% mana regen, +0.42% spell amplification, +0.96 armor, +6 attack speed, +0.3% movement speed, and +6 damage)

Aura: Greater Vladmir's Aura – Grants lifesteal (15% for melee heroes, 10% for ranged), 3 health regeneration, 1 mana regeneration, 20% bonus attack damage, 20% evasion, 20% movement speed and 4 armor to nearby allies (900 radius).

4,525

An ancient adventurer's locket imbued with powerful gemstones.

2,600 + 1,400 + 525 = 4,525

+10 Health Regen

+25% Evasion

+25% Magic Resistance

Active: Unflinching – Gain +50% status resistance and +25% magic resistance (for a total +50%) for 4s. 13s 40

450

A valued accessory for improving vitality.

450

+6 Strength (+108 health, +3.3% health regen, and +0.48% magic resistance, OR +135 health, +4.125% health regen, +0.6% magic resistance, and +6 damage for strength heroes)

450

This robe corrupts the soul of the user, but provides wisdom in return.

450

+6 Intelligence (+72 mana, +10.8% mana regen, and +0.42% spell amplification, OR +90 mana, +13.5% mana regen, +0.525% spell amplification, and +6 damage for intelligence heroes)

450

A tensile fabric often used for its light weight and ease of movement.

450

+6 Agility (+0.96 armor, +6 attack speed, and +0.3% movement speed, OR +1.2 armor, +7.5 attack speed, +0.375% movement speed, and +6 damage for agility heroes)

1,000

You grow stronger just by holding it.

1,000

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

1,000

A staff of magical powers passed down from the eldest mages.

1,000

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

1,000

A long blade imbued with time magic.

1,000

+10 Agility (+1.6 armor, +10 attack speed, and +0.5% movement speed, OR +2 armor, +12.5 attack speed, +0.625% movement speed, and +10 damage for agility heroes)

135

Studded leather gloves that add brute strength.

135

+3 Strength (+54 health, +1.65% health regen, and +0.24% magic resistance, OR +67.5 health, +2.0625% health regen, +0.3% magic resistance, and +3 damage for strength heroes)

135

A beautiful sapphire mantle worn by generations of queens.

135

+3 Intelligence (+36 mana, +5.4% mana regen, and +0.21% spell amplification, OR +45 mana, +6.75% mana regen, +0.2625% spell amplification, and +3 damage for intelligence heroes)

135

Light boots made from spider skin that tingles your senses.

135

+3 Agility (+0.48 armor, +3 attack speed, and +0.15% movement speed, OR +0.6 armor, +3.75 attack speed, +0.1875% movement speed, and +3 damage for agility heroes)

1,850

A royal seal of the fallen beast king.

300 + 450 + 1,100 = 1,850

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+2.25 Health Regen

+10 Damage (+20 for strength heroes)

Passive: Lifesteal – Heals the attacker for 15% of attack damage dealt.

1,650

Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, much like the Eldritch who originally possessed it.

325 + 450 + 875 = 1,650

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+0.75 Mana Regen

+10 Damage (+20 for intelligence heroes)

+10 Attack Speed

1,825

The spear of a great warrior queen—dipped in venom.

275 + 450 + 1,100 = 1,825

+10 Agility (+1.6 armor, +10 attack speed, and +0.5% movement speed, OR +2 armor, +12.5 attack speed, +0.625% movement speed, and +10 damage for agility heroes)

+10 Damage (+20 for agility heroes)

Passive: Adder's Kiss – On attack, deal 10 magic dps and apply a 20% melee/12% ranged slow for 5s (reapplying refreshes duration).

Passive: Pierce – Grants each attack a 25% chance to deal 100 bonus damage (deals magical damage, cannot crit or cleave, does not work on wards or buildings, multiple sources stack).

465

The bracer is a common choice to toughen up defenses and increase longevity.

135 + 165 + 165 = 465

+7 Strength (+126 health, +3.85% health regen, and +0.56% magic resistance, OR +157.5 health, +4.8125% health regen, +0.7% magic resistance, and +7 damage for strength heroes)

+3 Agility (+0.48 armor, +3 attack speed, and +0.15% movement speed, OR +0.6 armor, +3.75 attack speed, +0.1875% movement speed, and +3 damage for agility heroes)

+3 Intelligence (+36 mana, +5.4% mana regen, and +0.21% spell amplification, OR +45 mana, +6.75% mana regen, +0.2625% spell amplification, and +3 damage for intelligence heroes)

465

A small gemstone attached to several chains.

135 + 165 + 165 = 465

+7 Intelligence (+84 mana, +12.6% mana regen, and +0.49% spell amplification, OR +105 mana, +15.75% mana regen, +0.6125% spell amplification, and +7 damage for intelligence heroes)

+3 Strength (+54 health, +1.65% health regen, and +0.24% magic resistance, OR +67.5 health, +2.0625% health regen, +0.3% magic resistance, and +3 damage for strength heroes)

+3 Agility (+0.48 armor, +3 attack speed, and +0.15% movement speed, OR +0.6 armor, +3.75 attack speed, +0.1875% movement speed, and +3 damage for agility heroes)

465

A circlet with faint whispers echoing about it.

135 + 165 + 165 = 465

+7 Agility (+1.12 armor, +7 attack speed, and +0.35% movement speed, OR +1.4 armor, +8.75 attack speed, +0.4375% movement speed, and +7 damage for agility heroes)

+3 Strength (+54 health, +1.65% health regen, and +0.24% magic resistance, OR +67.5 health, +2.0625% health regen, +0.3% magic resistance, and +3 damage for strength heroes)

+3 Intelligence (+36 mana, +5.4% mana regen, and +0.21% spell amplification, OR +45 mana, +6.75% mana regen, +0.2625% spell amplification, and +3 damage for intelligence heroes)

2,150

Sange is an unusually accurate weapon, seeking weak points automatically.

450 + 1,000 + 700 = 2,150

+16 Strength (+288 health, +8.8% health regen, and +1.28% magic resistance, OR +360 health, +11.% health regen, +1.6% magic resistance, and +16 damage for strength heroes)

+10 Damage (+26 for strength heroes)

Passive: Greater Maim – Each attack has a 40% chance to reduce enemy hero movement speed by 26% and attack speed by 26 when used by a melee hero. Reduces enemy hero movement by 13% and attack speed by 13 when used by a ranged hero. Effect lasts 5 seconds.

2,150

Yasha is regarded as the swiftest weapon ever created.

450 + 1,000 + 700 = 2,150

+16 Agility (+2.56 armor, +16 attack speed, and +0.8% movement speed, OR +3.2 armor, +20 attack speed, +1% movement speed, and +16 damage for agility heroes)

+10 Attack Speed

+8% Movement Speed

2,650

A deceptively swift blade imbued with resonant magic.

1,000 + 1,650 = 2,650

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+0.75 Mana Regen

+15 Damage

+10 Attack Speed

Passive: Echo Strike – Melee heroes attack twice in quick succession. The double attacks apply a 0.6s 100% movement speed slow on each strike. 5s

2,250

Allows you to manipulate others, for good or evil.

1,000 + 300 + 950 = 2,250

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+2 Health Regen

Active: Force – Pushes an allied or enemy unit 600 range forward (750 cast range, 1500 push speed). 20s 100

1,900

The forward charge of the wyvern host grants no quarter.

1,000 + 450 + 450 = 1,900

+12 Strength (+216 health, +6.6% health regen, and +0.96% magic resistance, OR +270 health, +8.25% health regen, +1.2% magic resistance, and +12 damage for strength heroes)

+12 Agility (+1.92 armor, +12 attack speed, and +0.6% movement speed, OR +2.4 armor, +15 attack speed, +0.75% movement speed, and +12 damage for agility heroes)

Passive: Dragon's Reach – Increases attack range of ranged heroes by 140.

755

A ring that feeds on the souls of those who wear it.

135 + 135 + 300 + 185 = 755

+6 Strength (+108 health, +3.3% health regen, and +0.48% magic resistance, OR +135 health, +4.125% health regen, +0.6% magic resistance, and +6 damage for strength heroes)

+2 Health Regen

Active: Sacrifice – Consume 150 health to temporarily gain 150 mana. Lasts 10 seconds. 30s

755

A perma-frozen pick made of ice, fashioned as an improvised weapon by some icy being or sorcerer.

135 + 135 + 325 + 160 = 755

+6 Intelligence (+72 mana, +10.8% mana regen, and +0.42% spell amplification, OR +90 mana, +13.5% mana regen, +0.525% spell amplification, and +6 damage for intelligence heroes)

+1 Mana Regen

Active: Throw – Performs a single attack that applies a 15% slow to the target enemy hero for 3s (cast range 350 or hero's attack range, whichever is longer).
15s 50

Passive: Survivalist – Getting a last hit or deny restores 12 mana for a creep, and 120 for a hero (to owner only).

675

Only the softest leather will do for truly sneaky shoes.

135 + 135 + 250 + 155 = 675

+6 Agility (+0.96 armor, +6 attack speed, and +0.3% movement speed, OR +1.2 armor, +7.5 attack speed, +0.375% movement speed, and +6 damage for agility heroes)

+20 Movement Speed

Passive: Step Lightly – Gain +20 movement speed per second while within 1800 range of a visible enemy hero but not within their direct line of sight. Upon entering a visible enemy's line of sight, the movement speed is lost and converted to +2 of the bearer's primary attribute per stack. Max +4 stacks/80ms/+8 attribute, 8s stack duration (speed stacks with boots).

620

Slightly soiled, but useful for gardening.

165 + 165 + 200 + 90 = 620

+4 All Stats (+72 health, +2.2% health regen, +0.32% magic resistance, +48 mana, +7.2% mana regen, +0.28% spell amplification, +0.64 armor, +4 attack speed, +0.2% movement speed, and +4 damage)

Active: Transplant Tree or Ward – May target a tree or ward to pick it up (450 cast range on wards, 165 cast range on trees, removes enemy wards instantly). When targeted on the ground, plants a tree at the target location (165 cast range, 40s duration). Begins with 1-3 charges, holds up to 8, charges are gained by cutting down normal trees by any means, 1 charge per tree removed. Cutting down a ward places it in your inventory but does not reset its duration (wards with less than full duration may not be sold, begins with charges equal to number of Tango charges, may not be built with Shared Tangos). 0s

Passive: Quell – Increases attack damage against non-hero units by 40 for melee heroes, and 12 for ranged.

Passive: Greenthumb – Normal trees you cut down grow back 50% faster, and trees you Transplant or which regrow after you cut them down give increased bonus healing when used with a Tango (trees look normal to enemies but use GG branch model for allies).

2,625

An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm.

1,000 + 1,000 + 300 + 325 = 2,625

+12 Strength (+216 health, +6.6% health regen, and +0.96% magic resistance, OR +270 health, +8.25% health regen, +1.2% magic resistance, and +12 damage for strength heroes)

+12 Intelligence (+144 mana, +21.6% mana regen, and +0.84% spell amplification, OR +180 mana, +27% mana regen, +1.05% spell amplification, and +12 damage for intelligence heroes)

+4 Health Regen

+1.5 Mana Regen

Active: Meteor – After a successful channel, summons a meteor that strikes a 300 AoE, stunning enemies for 2.0 seconds. Deals damage over time to enemy units and buildings for 6 seconds (2.5s channel duration, 600 cast range, 50 magic dps buildings, 90 dps others). 40s 125

2,400

Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages.

450 + 325 + 325 + 1,300 = 2,400

+10/15/20 Strength (+180/240/360 health, +5.5/8.25/11% health regen, and +0.8/1.2/1.6% magic resistance, OR +225/337.5/450 health, +6.875/10.3125/13.75% health regen, +1/1.5/2% magic resistance, and +10/15/20 damage for strength heroes)

+1/1.5/2 Mana Regen

Active: Demonic Summoning – Summons a Warrior and an Archer to fight for you for 60 seconds.
Warrior: Burns mana every hit (30/40/50 burned per hit, 50% burned mana as damage), and deals magical damage to whoever kills it (550/675/800 magical damage). Gains True Sight at level 3 (700/800/900 health, 5 Health Regen, 5 armor, 40% magic resistance, 70-80/90-110/115-135 damage, 100 attack range, 0.75 BAT, 0.56 + 0.44s attack time, 350 move speed, 0.5 turn rate, 1300/1400/1500 day vision, 800 night vision, 100/150/200 gold bounty, 100/150/200 experience bounty, 1000 true sight radius).
Archer: Has an activated purge ability (slow + dispel, 600 cast range, 0.5 + 0.13/0.2/0.23 cast animation) 15s, and a passive movement and attack speed aura (+5/7/9% move speed and +5/7/9 attack speed aura, 900 radius, 700/800/900 health, 5 health regen, 4 armor, 40% magic resistance, 55-65/85-95/115-125 damage, 1.0 BAT, 0.7 + 0.3 attack animation, 900 projectile speed, 330/360/390 move speed, 0.5 turn rate, 1300/1400/1500 day vision, 800 night vision, 100/150/200 gold bounty, 100/150/200 experience bounty).
23s 175

+ 1,300 = 3,700
+ 1,300 = 5,000
2,200

A razor-sharp coat of mail, it is the choice of selfless martyrs in combat.

450 + 550 + 1,200 = 2,200

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+6 Armor

+22 Damage (+32 for intelligence heroes)

Active: Damage Return – For 4.5 seconds, duplicates any damage taken back to the unit that dealt the damage. 20s 25

1,615

A relic that enchants the bodies of those around it for swifter movement in times of crisis.

465 + 325 + 250 + 575 = 1,615

+7 Strength (+126 health, +3.85% health regen, and +0.56% magic resistance, OR +157.5 health, +4.8125% health regen, +0.7% magic resistance, and +7 damage for strength heroes)

+6 Intelligence (+72 mana, +10.8% mana regen, and +0.42% spell amplification, OR +90 mana, +13.5% mana regen, +0.525% spell amplification, and +6 damage for intelligence heroes)

+3 Agility (+0.48 armor, +3 attack speed, and +0.15% movement speed, OR +0.6 armor, +3.75 attack speed, +0.1875% movement speed, and +3 damage for agility heroes)

+0.75 Mana Regen

Aura: Swiftness Aura – Grants +20 movement speed to allies within range.

Active: Endurance – Grants +25 attack speed and +13% movement speed to allies within a 900 radius (6s duration, 6 charges, rebuy recipe to replenish). 30s

2,715

A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user.

465 + 1000 + 1250 = 2,715

+18/21/24/27/30 Intelligence (+216/252/288/324/360 mana, +32.4/37.8/43.2/48.6/54% mana regen, +1.26/1.47/1.68/1.89/2.1% spell amplification, OR +270/315/360/405/450 mana, +40.5/47.25/54/60.75/67.5% mana regen, +1.575/1.8375/2.1/2.3625/2.625% spell amplification, and +18/21/24/27/30 damage for intelligence heroes)

+3 Strength (+54 health, +1.65% health regen, and +0.24% magic resistance, OR +67.5 health, +2.0625% health regen, +0.3% magic resistance, and +3 damage for strength heroes)

+3 Agility (+0.48 armor, +3 attack speed, and +0.15% movement speed, OR +0.6 armor, +3.75 attack speed, +0.1875% movement speed, and +3 damage for agility heroes)

Active: Energy Burst – Instantly deals 400/500/600/700/800 magic damage to the target enemy (600/650/700/750/800 cast range, 0.03s effect delay, kills illusions instantly). Upgradable up to 4 times. 35/30/25/20/15s 120/140/160/180/200

+ 1,250 = 3,965
+ 1,250 = 5,215
+ 1,250 = 6,465
+ 1,250 = 7,715
965

The ring of the fallen Warlord Aquila continues to support armies in battle.

465 + 500 = 965

+9 Agility (+1.44 armor, +9 attack speed, and +0.45% movement speed, OR +1.8 armor, +11.25 attack speed, +0.5625% movement speed, and +9 damage for agility heroes)

+3 Strength (+54 health, +1.65% health regen, and +0.24% magic resistance, OR +67.5 health, +2.0625% health regen, +0.3% magic resistance, and +3 damage for strength heroes)

+3 Intelligence (+36 mana, +5.4% mana regen, and +0.21% spell amplification, OR +45 mana, +6.75% mana regen, +0.2625% spell amplification, and +3 damage for intelligence heroes)

+10 Damage

Aura/Toggle: Aquila Aura – Grants +0.5 mana regeneration and +2 armor to allies in range (Activate to toggle).

4,100

Sange and Kaya, when attuned by sunshine and wielded together, become a most devastating combination.

2,150 + 1,950 = 4,100

+16 Strength (+288 health, +8.8% health regen, and +1.28% magic resistance, OR +360 health, +11.% health regen, +1.6% magic resistance, and +16 damage for strength heroes)

+16 Intelligence (+192 mana, +28.8% mana regen, and +1.12% spell amplification, OR +240 mana, +36% mana regen, +1.4% spell amplification, and +16 damage for intelligence heroes)

+16 Damage

+16% Spell Amplification

+16% Manacost Reduction

Passive: Greater Maim – Each attack has a 40% chance to reduce enemy hero movement speed by 26% and attack speed by 26 when used by a melee hero. Reduces enemy hero movement by 13% and attack speed by 13 when used by a ranged hero. Effect lasts 5 seconds.

4,300

Sange and Yasha, when attuned by the moonlight and used together, become a very powerful combination.

2,150 + 2,150 = 4,300

+16 Strength (+288 health, +8.8% health regen, and +1.28% magic resistance, OR +360 health, +11.% health regen, +1.6% magic resistance, and +16 damage for strength heroes)

+16 Agility (+2.56 armor, +16 attack speed, and +0.8% movement speed, OR +3.2 armor, +20 attack speed, +1% movement speed, and +16 damage for agility heroes)

+16 Damage

+16 Attack Speed

+16% Movement Speed

Passive: Greater Maim – Each attack has a 40% chance to reduce enemy hero movement speed by 26% and attack speed by 26 when used by a melee hero. Reduces enemy hero movement by 13% and attack speed by 13 when used by a ranged hero. Effect lasts 5 seconds.

4,100

Kaya and Yasha, when attuned together at dawn and wielded at the same time, become a deadly and swift combination.

1,950 + 2,150 = 4,100

+16 Intelligence (+192 mana, +28.8% mana regen, and +1.12% spell amplification, OR +240 mana, +36% mana regen, +1.4% spell amplification, and +16 damage for intelligence heroes)

+16 Agility (+2.56 armor, +16 attack speed, and +0.8% movement speed, OR +3.2 armor, +20 attack speed, +1% movement speed, and +16 damage for agility heroes)

+16 Attack Speed

+16% Movement Speed

+16% Spell Amplification

+16% Manacost Reduction

3,975

A powerful staff imbued with the strength of giants.

1,000 + 1,600 + 1,375 = 3,975

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+24 Damage (+34 for strength heroes)

Active: Avatar – Grants Spell Immunity and 100% Magic Damage Resistance. Duration and cooldown decrease with each use (10/9/8/7/6/5).
80/75/70/65/60/55s

2,750

A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil.

250 + 850 + 1,000 + 650 = 2,750

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+2.25 Mana Regen

+30 Movement Speed

Active: Cyclone – Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. (575 cast range, applies a basic dispel when cast on self). 23s 175

3,150

An enchanted blade that allows the user to cut straight into the enemy's soul.

450 + 1,000 + 1,000 + 700 = 3,150

+20 Agility (+3.2 armor, +20 attack speed, and +1% movement speed, OR +4 armor, +25 attack speed, +1.25% movement speed, and +20 damage for agility heroes)

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

Active: Purge – Targets an enemy, removing buffs from the target and slowing it for 4 seconds (600 cast range, 100% move skow, 3s non-hero root duration). 15s

Passive: Manabreak – Each attack burns 50 mana from the target, and deals 0.8 physical damage per burned mana. Burns 16 mana per attack from melee illusions and 8 mana per attack from ranged illusions.

3,030

Atos, the Lord of Blight, has his essence stored in this deceptively simple wand.

1000 + 465 + 465 + 1,000 = 2,930

+20 Intelligence (+240 mana, +36% mana regen, and +1.4% spell amplification, OR +300 mana, +45% mana regen, +1.75% spell amplification, and +20 damage for intelligence heroes)

+15 Strength (+270 health, +8.25% health regen, and +1.2% magic resistance, OR +337.5 health, +10.3125% health regen, +1.5% magic resistance, and +15 damage for strength heroes)

+6 Agility (+0.96 armor, +6 attack speed, and +0.3% movement speed, OR +1.2 armor, +7.5 attack speed, +0.375% movement speed, and +6 damage for agility heroes)

Active: Cripple – Roots the target for 2s (1150 cast range) 16s 50

2,330

The headwear of corrupt magi.

950 + 465 + 465 + 400 = 2,330

+14 Intelligence (+168 mana, +25.2% mana regen, and +0.98% spell amplification, OR +210 mana, +31.5% mana regen, +1.225% spell amplification, and +14 damage for intelligence heroes)

+6 Strength (+108 health, +3.3% health regen, and +0.48% magic resistance, OR +135 health, +4.125% health regen, +0.6% magic resistance, and +6 damage for strength heroes)

+6 Agility (+0.96 armor, +6 attack speed, and +0.3% movement speed, OR +1.2 armor, +7.5 attack speed, +0.375% movement speed, and +6 damage for agility heroes)

+5 Health Regen

+6 Armor

Active: Magic Weakness – Places a debuff on enemies in a 600 radius, reducing their resistance to magic damage by 25% (1,000 cast range, 16s duration). 20s 50

2,330

An unusually heavy ornate sword used for training young knights in swordplay.

1,400 + 465 + 465 = 2,330

+14 Agility (+2.24 armor, +14 attack speed, and +0.7% movement speed, OR +2.8 armor, +17.5 attack speed, +0.875% movement speed, and +14 damage for agility heroes)

+6 Strength (+108 health, +3.3% health regen, and +0.48% magic resistance, OR +135 health, +4.125% health regen, +0.6% magic resistance, and +6 damage for strength heroes)

+6 Intelligence (+72 mana, +10.8% mana regen, and +0.42% spell amplification, OR +90 mana, +13.5% mana regen, +0.525% spell amplification, and +6 damage for intelligence heroes)

+21 Damage (+35 for agility heroes)

Passive: Honorbound – +10% Experience Gain, with an additional +40% (+50% total) for hero kills.

Active: Fealty – Gives the target allied hero 33% of all experience gained while active. May only pledge fealty to one ally at a time (300 cast range, 180s buff duration). 6s

4,200

The scepter of a wizard with demigod-like powers.

1,200 + 1,000 + 1,000 + 1,000 = 4,200

+10 All Stats (+180 health, +5.5% health regen, +0.8% magic resistance, +120 mana, +18% mana regen, +0.7% spell amplification, +1.6 armor, +10 attack speed, +0.5% movement speed, and +10 damage)

+175 Health

+175 Mana

Passive: Ultimate Upgrade – Upgrades the ultimate, and some abilities, of certain heroes.

4,615

A legendary pike once held as royal sigil of the ancient wyvern riders.

2,250 + 1,900 + 465 = 4,615

+20 Agility (+3.2 armor, +20 attack speed, and +1% movement speed, OR +4 armor, +25 attack speed, +1.25% movement speed, and +20 damage for agility heroes)

+15 Strength (+270 health, +8.25% health regen, and +1.2% magic resistance, OR +337.5 health, +10.3125% health regen, +1.5% magic resistance, and +15 damage for strength heroes)

+13 Intelligence (+156 mana, +23.4% mana regen, and +0.91% spell amplification, OR +195 mana, +29.25% mana regen, +1.1375% spell amplification, and +13 damage for intelligence heroes)

+2 Health Regen

Passive: Dragon's Reach – Increases attack range of ranged heroes by 140.

Active: Hurricane Thrust – When used on an enemy (400 cast range), pushes you both 450 units away and grants 4 attacks with 100 bonus attack speed and unlimited range (or up to 5 seconds). When used on self or an ally behaves like Force Staff (800 cast range). 18s 100

3,550

This halberd moves with the speed of a smaller weapon, allowing the bearer to win duels that a heavy edge would not.

2,150 + 1,400 = 3,550

+20 Strength (+360 health, +11% health regen, and +1.6% magic resistance, OR +450 health, +13.75% health regen, +2% magic resistance, and +20 damage for strength heroes)

+25 Damage (+45 for strength heroes)

+25% Evasion

Active: Disarm – Prevents the target for attacking for 3s on melee enemies or 5.5s on ranged enemies (600 cast range, not dispellable). 18s 100

Passive: Greater Maim – Each attack has a 40% chance to reduce enemy hero movement speed by 26% and attack speed by 26 when used by a melee hero. Reduces enemy hero movement by 13% and attack speed by 13 when used by a ranged hero. Effect lasts 5 seconds.

4,755

The living blade of a reviled vampire lord.

2,150 + 1,850 + 755 = 4,755

+22 Strength (+396 health, +12.1% health regen, and +1.76% magic resistance, OR +495 health, +15.125% health regen, +2.2% magic resistance, and +22 damage for strength heroes)

+10 Damage (+32 for strength heroes)

+5.5 Health Regen

Active: Dark Ritual – The next spell cast costs health instead of mana, as well as restores a percentage of damage dealt (50% spell lifesteal for one spell, 5% on creeps, 10s buff duration, self-damage is fatal). 30s 25

Passive: Thirsting Maim – Each attack has a 35% chance to lifesteal for 50% of damage dealt and reduce enemy hero movement/attack speed by 26%/26 when used by a melee hero. Reduces enemy hero movement by 13% and attack speed by 13 when used by a ranged hero. The slow effect lasts 5 seconds.

5,750

A prodigious mage, enraged at the death of his muse, infused this scepter with the dark magic required to exact revenge.

1,950 + 2,350 + 1,450 = 5,750

+25 Intelligence (+300 mana, +45% mana regen, and +1.75% spell amplification, OR +375 mana, +56.25% mana regen, +2.1875% spell amplification, and +25 damage for intelligence heroes)

+450 Mana

+1.75 Mana Regen

+12% Spell Amplification

+10% Manacost Reduction

Passive: Greater Aethereal Focus – Increases targeted spell and item cast range by 300.

Passive: Retribution – Converts 15% of spell damage to heroes and 3% of spell damage to creeps into mana.

Toggle/Passive: Spellmastery – The next spell cast costs +20% mana, gains +100 effect radius (if the spell has an AoE radius) and a -1s reduced cast point (does not affect items, cast point reduction applies to spells with a cast point only, reduces cast points above 1s by up to 1s). 8s

5,150

Feathers from a fallen angel's wings adorn this trinket of protection.

1,950 + 2,250 + 850 = 5,150

+26 Intelligence (+312 mana, +46.8% mana regen, and +1.82% spell amplification, OR +390 mana, +58.5% mana regen, +2.275% spell amplification, and +26 damage for intelligence heroes)

+2 Health Regen

+2.25 Mana Regen

+10% Spell Amplification

+10% Manacost Reduction

Active: Divine Wind – Forces the target and all of their allies within 200 radius forward 720 units; does not destroy trees and briefly allows affected allies to phase through trees (4s duration, 800 cast range, double-click toggle to only target a single unit, destroys trees in a 100 radius around the endpoint for enemies). 18s 25

4,800

An axe made of reflective materials that causes confusion amongst enemy ranks.

2,150 + 2,150 + 500 = 4,800

+26 Agility (+4.16 armor, +26 attack speed, and +1.3% movement speed, OR +5.2 armor, +32.5 attack speed, +1.625% movement speed, and +26 damage for agility heroes)

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+10 Attack Speed

+8% Movement Speed

Active: Mirror Image – Creates 2 illusions that last 20 seconds, deal 33% damage for melee heroes/28% for ranged heroes, and take 350%/400% damage. Applies a weak dispel and disjoint projectiles during the 0.1s split time. 30/45s 125

4,600

Forged from the lightest alloys and honed by the indomitable spirit of wind.

2,150 + 2,200 + 250 = 4,600

+16 Agility (+2.56 armor, +16 attack speed, and +0.8% movement speed, OR +3.2 armor, +20 attack speed, +1% movement speed, and +16 damage for agility heroes)

+10 Attack Speed

+42 Damage (+58 for agility heroes)

+12% Movement Speed

Passive: Windpiercer – Upon attack, grants a 33% chance to apply a self weak dispel and gain +28% additional movement speed for 0.8s.

7,700

A triple-blade that resonates between several forms, adapting to strike as either a claw-like slash, spinning glaive or forked sickle.

2,150 + 1,950 + 2,150 + 1,450 = 7,700

+20 All Stats (+360 health, +11% health regen, +1.6% magic resistance, +240 mana, +36% mana regen, +1.4% spell amplification, +3.2 armor, +20 attack speed, +1% movement speed, and +20 damage)

+20 Damage (+40 total)

+20 Attack Speed

+20% Movement Speed

+20% Spell Amplification

+20% Manacost Reduction

Passive: Sword Dance – Casting a spell grants a boost of 100 attack speed for 2.4 seconds (does not count items, does not stack but refreshes duration)

Passive: Great Maim – Each attack has a 40% chance to reduce enemy hero movement speed by 32% and attack speed by 32 when used by a melee hero. Reduces enemy hero movement by 16% and attack speed by 16 when used by a ranged hero. Effect lasts 5 seconds.

4,230

A bladed mask so disturbing that meeting the predator's gaze will transfix the victim with fear.

1,850 + 2,380 = 4,230

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+7 Health Regen

+25 Attack Speed

+20 Damage (+30 for strength heroes)

+5 Armor

Active/Passive: Predator's Gaze – Enemies who target the bearer with a spell or attack lose shared vision for a short duration, and may actively target enemies as well (800 cast range, instant vision loss, 6s vision loss/buff duration, terror effect over enemy's head). For each enemy under this effect, gain one stack of Predator's Gaze, granting bonuses equal to Armlet’s Unholy Strength per stack up to 2 stacks (+30 damage, +25 strength, +4 armor, and -45 hps each). May target self without using the cooldown, causing vision loss but toggling like normal Armlet. 20s

Passive: Lifesteal – Heals the attacker for 20% of attack damage dealt.

3,905

A poisoned whip with several prongs, able to channel arcane energies thanks to long-forgotten enchantments.

1,825 + 1,650 + 430 = 3,905

+10 Agility (+1.6 armor, +10 attack speed, and +0.5% movement speed, OR +2 armor, +12.5 attack speed, +0.625% movement speed, and +10 damage for agility heroes)

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+1.5 Mana Regen

+10 Attack Speed

+30 Damage (+40 for intelligence or agility heroes)

Active/Passive: Searing Lash – While active, attack projectiles damage enemies they pass through and all attack damage is converted to magical. Searing Lash also bypasses 20% of enemy magic resistance. The base duration of 3s is reset on each attack, however attacks also cost 45 while active. May use again to end early. Passively provides 10 magic dps and a 20% melee/12% ranged slow for 5s on attack (not active during Searing Lash, reapplying refreshes duration).
11s 75

Passive: Pierce – Grants each attack a 25% chance to deal 100 bonus damage (deals magical damage, cannot crit or cleave, does not work on wards or buildings, multiple sources stack).

3,000

A massive axe capable of tearing whole mountains down.

3,000

+25 Strength (+450 health, +13.75% health regen, and +2% magic resistance, OR +562.5 health, +17.1875% health regen, +2.5% magic resistance, and +25 damage for strength heroes)

2,700

An enigmatic staff made of only the most expensive crystals.

2,700

+25 Intelligence (+300 mana, +45% mana regen, and +1.75% spell amplification, OR +375 mana, +56.25% mana regen, +2.1875% spell amplification, and +25 damage for intelligence heroes)

3,200

Capturing the majestic call of an eagle, this mystical horn brings limitless dexterity to those who hear it.

3,200

+25 Agility (+4 armor, +25 attack speed, and +1.25% movement speed, OR +5 armor, +31.25 attack speed, +1.5625% movement speed, and +25 damage for agility heroes)

5,200

The preserved heart of an extinct monster, which bolsters the bearer's fortitude.

3,000 + 1,100 + 1,100 = 5,200

+40 Strength (+720 health, +22% health regen, and +3.2% magic resistance, OR +900 health, +27.5% health regen, +4% magic resistance, and +40 damage for strength heroes)

+500 Health

Passive: Health Regeneration – Restores 7% of max health per second after not taking damage from an enemy hero or Roshan for 7s ranged/5s melee.

5,500

Immense power at the cost of your soul.

3,000 + 1,100 + 1,400 = 5,500

+25 Strength (+450 health, +13.75% health regen, and +2% magic resistance, OR +562.5 health, +17.1875% health regen, +2.5% magic resistance, and +25 damage for strength heroes)

+50 Damage (+75 for strength heroes)

Active: Unholy Rage – Increases Lifesteal percentage to 200% total (+175%) for 4.5 seconds.
35s

Passive: Lifesteal – Heals the attacker for 25% of attack damage dealt.

5,200

Spiked armor plating developed by creature tamers to stop basilisk fangs and deter enraged beasts.

3,000 + 2,000 + 200 = 5,200

+30 Strength (+540 health, +16.5% health regen, and +2.4% magic resistance, OR +675 health, +20.625% health regen, +3% magic resistance, and +30 damage for strength heroes)

+2 Intelligence (+24 mana, +3.6% mana regen, and +0.14% spell amplification, OR +30 mana, +4.5% mana regen, +0.175% spell amplification, and +2 damage for intelligence heroes)

+2 Agility (+0.32 armor, +2 attack speed, and +0.1% movement speed, OR +0.4 armor, +2.5 attack speed, +0.125% movement speed, and +2 damage for agility heroes)

+10 Attack Speed

Aura: Greater Dominator Aura – Grants nearby allies +25 attack speed and +15 health regen (900 radius)

Active: Dark Dominion – Take control of a non-hero, non-ancient unit and sets its movement speed to 475 and health to at least 2200 (1 unit max, 700 cast range). 60s

Passive: Greater Quell – Grants 100% damage return against non-hero units as well as increasing damage against them by 192 for melee heroes, and 96 for ranged (does not stack with other quell passives).

Passive: Dominate Spirits – Upon killing an enemy hero, spawns an illusion of them under the user's control that deals 80% damage, takes 200% damage, and lasts 5 seconds. Illusion duration is refreshed upon killing a hero.

5,700

The most guarded relic among the cult of Vyse, it is the most coveted weapon among magi.

2,700 + 2,150 + 850 = 5,700

+35 Intelligence (+420 mana, +63.% mana regen, and +2.45% spell amplification, OR +525 mana, +78.75% mana regen, +3.0625% spell amplification, and +35 damage for intelligence heroes)

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+10 Agility (+1.6 armor, +10 attack speed, and +0.5% movement speed, OR +2 armor, +12.5 attack speed, +0.625% movement speed, and +10 damage for agility heroes)

+2.25 Mana Regen

Active: Hex – Turns the target into a harmless critter for 3.5s (800 cast range, instantly destroys illusions, not dispellable). 22s 100

4,750

Said to have belonged to a goddess, today it retains much of its former power.

2,700 + 1,400 + 650 = 4,750

+30 Intelligence (+360 mana, +54.% mana regen, and +2.1% spell amplification, OR +450 mana, +67.5% mana regen, +2.625% spell amplification, and +30 damage for intelligence heroes)

+15 Armor

Aura: Freezing Aura – Reduces enemy attack speed by 45.

Active: Arctic Blast – Emits a 900 radius freezing wave that deals 200 magical damage to enemies and slows their movement by 40% for 4 seconds.

30s 100

5,900

At the core of spellcraft are spectrums only the very gifted can sense.

2,700 + 3,200 = 5,900

+25 Intelligence (+300 mana, +45% mana regen, and +1.75% spell amplification, OR +375 mana, +56.25% mana regen, +2.1875% spell amplification, and +25 damage for intelligence heroes)

+425 Health

+425 Mana

Passive: Cooldown Reduction – Reduces the cooldown time of all spells and items by 25%.

Passive: Spell Lifesteal – 25% of spell damage dealt to enemy heroes is returned to the caster as health, regardless of spell damage type. Lifesteal reduced to 5% against creeps.

5,475

Only the mightiest and most experienced of warriors can wield the Butterfly, but it provides incredible dexterity in combat.

3,200 + 1,400 + 875 = 5,475

+35 Agility (+5.6 armor, +35 attack speed, and +1.75% movement speed, OR +7 armor, +43.75 attack speed, +2.1875% movement speed, and +35 damage for agility heroes)

+25 Damage (+60 for agility heroes)

+35% Evasion

+30 Attack Speed

Active: Flutter – Grants 35% additional movement speed for 2 seconds. 25s

4,700

A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes.

3,200 + 1,500 = 4,700

+40 Agility (+6.4 armor, +40 attack speed, and +2% movement speed, OR +8 armor, +50 attack speed, +2.5% movement speed, and +40 damage for agility heroes)

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

Active: Ether Blast – Launches a projectile which makes them ethereal (immune to physical and x1.4 magic damage) as well as slowing the target 80% for 3s (4s on self/ally) and dealing x2.0 your primary attribute + 75 damage (800 cast range). 20s 100

4,900

A bone greatsword looted from the Slain King's barrows, once shattered and now reforged by spectral magic.

3,200 + 1,400 + 300 = 4,900

+25 Agility (+4 armor, +25 attack speed, and +1.25% movement speed, OR +5 armor, +31.25 attack speed, +1.5625% movement speed, and +25 damage for agility heroes)

+50 Attack Speed

Passive: Invisible Strikes – Become invisible while attacking (0.1s fade time).

Passive: Spectral Corruption – Places a stacking debuff on targets you attack, with each stack reducing armor by 2, magic resistance by 4% and lasting for 8 seconds. Maximum of 6 stacks. Does not stack with other Blight Stone-based armor reduction.

8,900

The reddish fabric of this heavy coat is inlaid with glittering jewels that contain ancient knowledge.

3,000 + 2,700 + 3,200 = 8,900

+25 All Stats (+450 health, +13.75% health regen, +2% magic resistance, +300 mana, +45% mana regen, +1.75% spell amplification, +4 armor, +25 attack speed, +1.25% movement speed, and +25 damage)

Passive: Stat Efficiency – +25% Perks from Attributes.

Passive: True Flame – Grants the bearer every opposite talent in the tree for each level of talents they have.

6,750

A legendary barbed spear that guides the bearer to repeatedly pierce enemy weak points.

2,650 + 1,900 + 1,100 + 1,100 = 6,750

+22 Strength (+396 health, +12.1% health regen, and +1.76% magic resistance, OR +495 health, +15.125% health regen, +2.2% magic resistance, and +22 damage for strength heroes)

+12 Agility (+1.92 armor, +12 attack speed, and +0.6% movement speed, OR +2.4 armor, +15 attack speed, +0.75% movement speed, and +12 damage for agility heroes)

+10 Intelligence (+120 mana, +18% mana regen, and +0.7% spell amplification, OR +150 mana, +22.5% mana regen, +0.875% spell amplification, and +10 damage for intelligence heroes)

+1.5 Mana Regen

+30 Damage (+52 total for strength heroes, +42 for agility, and +40 for intelligence)

+10 Attack Speed

Passive: Wyrm's Reach – Increases attack range of ranged heroes by 140, and melee heroes by 70.

Active/Passive: Echo Thrust – Attacks have a 12.5% chance to echo, attacking again immediately, knocking enemies back 110 units and dealing 200 immunity-piercing magic damage. Melee heroes apply a 100% movement speed slow for 0.6s on each echo strike. May be activated once every 40s to guarantee the next attack procs Echo Thrust. 1.2s

50

A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer.

50

+1 All Stats (+18 health, +0.55% health regen, +0.08% magic resistance, +12 mana, +1.8% mana regen, +0.07% spell amplification, +0.16 armor, +1 attack speed, +0.05% movement speed, and +1 damage)

Active: Plant Tree – Targets the ground to plant a happy little tree that lasts for 20 seconds (200 cast range). 0s

165

An elegant circlet designed for human princesses.

165

+2 All Stats (+36 health, +1.1% health regen, +0.16% magic resistance, +24 mana, +3.6% mana regen, +0.14% spell amplification, +0.32 armor, +2 attack speed, +0.1% movement speed, and +2 damage)

300

An unnerving stone unearthed beneath the Fields of Endless Carnage.

300

Passive: Lesser Corruption – Your attacks reduce the target's armor by 2 for 8 seconds.

200

The axe of a fallen gnome, it allows you to effectively maneuver the forest.

200

Active: Chop Tree or Ward – Destroy a target tree or ward. Chop cast range is increased when targeting wards (350 cast range trees, 450 wards). 4s

Passive: Quell – Increases attack damage against non-hero units by 24 for melee heroes, and 7 for ranged.

275

Envenoms your veapon with the venom of a venomous viper.

275

Passive: Poison Attack – Poisons the target, dealing 5 damage per second for 3 seconds and slowing movement 12% if the equipped hero is melee, or 4% if they are ranged.

1,100

A rather typical spear that can sometimes pierce through an enemy's armor when used to attack.

1,100

+10 Damage

Passive: Pierce – Grants each attack a 25% chance to deal 100 bonus damage (deals magical damage, cannot crit or cleave, does not work on wards or buildings, multiple sources stack).

500

A pair of magical gloves that seems to render weapons weightless.

500

+20 Attack Speed

875

A basic staff that allows you to strike quickly.

875

+10 Attack Speed

+10 Damage

1,500

Imbues the wielder with a ghostly presence, allowing them to evade physical damage.

1,500

+5 All Stats (+90 health, +2.75% health regen, +0.4% magic resistance, +60 mana, +9% mana regen, +0.35% spell amplification, +0.8 armor, +5 attack speed, +0.25% movement speed, and +5 damage)

Active: Ghost Form – You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and 40% more vulnerable to magic damage. 20s

430

The damage of these small, concealable blades should not be underestimated.

430

+9 Damage

1,200

The classic weapon of choice for knights, this blade is sturdy and reliable for slaying enemies.

1,200

+18 Damage

1,400

A sword that can cut through armor, it's a commonly chosen first weapon for budding swordsmen.

1,400

+21 Damage

1,600

A hammer forged of pure mithril.

1,600

+24 Damage

1,400

A small talisman that clouds the senses of one's enemies when held perfectly still.

1,400

+20 Attack Speed

Active: Fade – Grants invisibility to you or a target allied hero as long as target unit remains still. Has a 1.25 second fade time, and breaks instantly upon moving (600 cast range). There is no cooldown when using this item on yourself. 4/0s

2,150

A mystical orb containing the essence of life.

2,150

+10 All Stats (+180 health, +5.5% health regen, +0.8% magic resistance, +120 mana, +18% mana regen, +0.7% spell amplification, +1.6 armor, +10 attack speed, +0.5% movement speed, and +10 damage)

2,200

One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its maker when he tested its edge.

2,200

+42 Damage

2,000

A mystical, carved stone that boosts the fervor of the holder.

2,000

+55 Attack Speed

2,130

A blade forged from rare crystals, it seeks weak points in enemy armor.

430 + 1,200 + 500 = 2,130

+30 Damage

Passive: Critical Strike – Grants each attack a 20% chance to deal 175% damage. Critical Strike does not work against buildings.

2,800

The blade of a fallen king, it allows you to move unseen and strike from the shadows.

1,400 + 1,400 = 2,800

+30 Attack Speed

+22 Damage

Active: Shadow Walk – Makes you invisible for 14 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus damage on that attack (0.3s fade time). 28s 75

4,400

The bearer of this mighty axe gains the ability to cut down swaths of enemies at once.

200 + 2,200 + 1,700 + 300 = 4,400

+45 Damage

+6 Health Regen

+2.25 Mana Regen

Passive: Quell – Increases attack damage against non-hero units by 60% for melee heroes, and 25% for ranged.

Active: Chop Tree or Ward – Destroy a target tree or ward. Chop cast range is increased when targeting wards (350 cast range trees, 450 wards). 4s

Passive: Cleave – Deals 40% of attack damage in a cone up to 625 around the target (Melee ONLY, 150 cleave starting radius, 330 end radius).

1,975

Once this mask is worn, its bearer becomes an uncontrollable aggressive force.

1,100 + 875 = 1,975

+10 Attack Speed

+20 Damage

Active: Berserk – Gives 110 attack speed and 12% movement speed, but reduces your armor by 8 and silences you. Lasts 8 seconds. 22s 25

Passive: Lifesteal – Heals the attacker for 15% of attack damage dealt.

2,150

Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to line the owner's pockets.

500 + 1,650 = 2,150

+30 Attack Speed

Active: Transmute – Kills a non-hero target for 200 gold and 1.85x experience. Cannot be used on Ancient Creeps (600 cast range). 95s

3,500

A wicked weapon, used in torturing political criminals.

300 + 1,600 + 1,600 = 3,500

+50 Damage

Passive: Corruption – Your attacks reduce the target's armor by 7 for 15 seconds (successive hits refresh the debuff duration).

2,380

Weapon of choice among brutes, the bearer sacrifices his life energy to gain immense strength and power.

430 + 500 + 950 + 550 = 2,380

+4 Health Regen

+5 Armor

+25 Attack Speed

+9 Damage

Active: Unholy Strength – When active, Unholy Strength grants +31 damage, +25 strength and +4 armor, but drains 45 health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated (0.6s activation time). 0s

2,700

A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning.

1,100 + 1,600 = 2,700

+24 Damage

Passive: Chain Lightning – Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 900 radius, dealing 170 magical damage to each. Lightning proc pierces evasion (0.25s bounce interval). 0.2s

5,300

When the watcher of winter calls out Ragnarok's approach, the Gjallarhorn's sound is the sane world's last bastion.

1,500 + 450 + 2,150 + 1,200 = 5,300

+12/15/18 All Stats (+216/270/324 health, +6.6/8.25/9.9% health regen, +0.96/1.2/1.44% magic resistance, +144/180/216 mana, +21.6/27.7/32.4% mana regen, +0.841.05/1.26% spell amplification, +1.92/2.4/2.88 armor, +12/15/18 attack speed, +0.6/0.75/0.9% movement speed, and +12/15/18 damage)

Active/Passive: Soul Bind – Gains charges in a 1,200 radius like a Magic Wand, with no limit on the max number of charges stored. When an ally in the same radius takes damage while below 30% health, launches an 1,800 speed projectile that negates the single instance of damage and restores 20/26/32 mana and health per charge expended upon landing, up to 20 charges at a time, and grants the target physical damage immunity (2/3/4s duration, does not disarm or slow). After the heal is applied, the original triggering instance of damage is then applied to the Gjallarhorn's bearer (but may not be fatal). May activate manually to apply physical damage immunity to yourself or a target ally, restoring health/mana and placing the passive component on cooldown (700 cast range, 1,800 projectile speed, may be toggled to disable automatic passive usage by double-clicking).
13s

+ 1,200 = 6,500
+ 1,200 = 7,700
5,330

A weapon of incredible power that is difficult for even the strongest of warriors to control.

2,130 + 2,200 + 1,000 = 5,330

+80 Damage

Passive: Critical Strike – Grants each attack a 30% chance to deal 235% damage.

5,550

Once used to slay an unjust king, only to have the kingdom erupt into civil war in the aftermath.

2,700 + 2,150 + 700 = 5,550

+15 All Stats (+270 health, +8.25% health regen, +1.2% magic resistance, +180 mana, +27.% mana regen, +1.05% spell amplification, +2.4 armor, +15 attack speed, +0.75% movement speed, and +15 damage)

+30 Attack Speed

+30 Damage (+45 total)

Active: Shadow Walk – Makes you invisible for 14 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units. Attacking to end the invisibility will deal 175 bonus damage to the target, and for 5 seconds, disable their passive abilities, and reduce their damage output by 50% (5s debuff duration, 0.3s fade time). 24s 75

3,050

A feared weapon in the right hands, this maul's ability to shatter the defenses of its opponents should not be underestimated.

450 + 1,600 + 1,000 = 3,050

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+25 Damage (+35 for strength heroes)

Passive: Bash – Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus magical damage. Bash chance for ranged heroes is 10%. 2.3s

4,075

A garnet rod constructed from the essence of a fire demon.

1,650 + 1,650 + 775 = 4,075

+25 Intelligence (+300 mana, +45% mana regen, and +1.75% spell amplification, OR +375 mana, +56.25% mana regen, +2.1875% spell amplification, and +25 damage for intelligence heroes)

+30 Attack Speed

+30 Damage (+55 for intelligence heroes)

+2.25 Mana Regen

Active: Soul Burn – Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. 18s 100

4,175

A powerful staff used by a master warrior.

875 + 1,100 + 2,200 = 4,175

+52 Damage

+10 Attack Speed

Passive: Pierce – Grants each attack a 75% chance to pierce through evasion and deal 100 bonus magical damage.

4,000

Said to be a tear from the lunar goddess Selemene.

2,000 + 2,000 = 4,000

+140 Attack Speed

Active: Consume – Consume the Moon Shard to permanently gain 60 attack speed and 200 bonus night vision. Max 1 use (global cast range, may target allies).

Passive: Shade Sight – Grants 400 bonus night vision.

3,800

An ancient weapon that often turns the tides of war.

3,800

+60 Damage

5,050

This magical sphere once protected one of the most famous heroes in history.

1,700 + 2,150 + 1,200 = 5,050

+13 All Stats (+234 health, +7.15% health regen, +1.04% magic resistance, +156 mana, +23.4% mana regen, +0.91% spell amplification, +2.08 armor, +13 attack speed, +0.65% movement speed, and +13 damage)

+5.5 Health Regen

+2.25 Mana Regen

Active/Passive: Spellblock – Blocks most targeted spells once every 13 seconds. Target an ally to temporarily remove Spellblock from the item's owner and transfer it to an allied unit for 13 seconds. 13s

5,500

Extremely rare artifact, guarded by the azure dragons.

1,200 + 2,150 + 2,150 = 5,500

+25 All Stats (+450 health, +13.75% health regen, +2% magic resistance, +300 mana, +45% mana regen, +1.75% spell amplification, +4 armor, +25 attack speed, +1.25% movement speed, and +25 damage)

+225 Health

+250 Mana

Passive: Cold Attack – Attacks lower enemy attack speed by 45 and movement speed by 35%. Lasts 5 seconds when used by melee heroes, and 2.5 seconds when used by ranged.

4,700

A dangerous weapon pilfered from an inverse dimension.

3,800 + 900 = 4,700

+65 Damage

+5 Health Regen

+5 Armor

Active: Nullify – Dispels the target and mutes them for 5 seconds. Anytime the muted target is attacked, it will be slowed by 100% for 0.4 seconds (600 cast range, 750 projectile speed). 13s 75

5,150

A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies.

3,800 + 1,350 = 5,150

+65 Damage

Aura/Toggle: Burn – When active, scorches enemies for 60 damage per second, and causes them to miss 17% of their attacks (700 radius, 35 dps burn for illusions). 0s

5,600

Thor's magical hammer, made for him by the dwarves Brok and Eitri.

2,700 + 2,000 + 900 = 5,700

+75 Attack Speed

+24 Damage

Active: Static Charge – Places a charged shield on a target unit for 15 seconds which has a 20% chance to release a 200 magical damage shocking bolt at a nearby attacker and 4 additional enemies (800 cast range, 1s proc cooldown, 900 radius, 15s shield duration). 35s 50

Passive: Chain Lightning – Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 900 radius, dealing 170 magical damage to each. Lightning proc pierces evasion (0.25s bounce interval). 0.2s

6,750

The lost blade of the Commander of the Abyss, this edge cuts into an enemy's soul.

2,150 + 3,050 + 1,550 = 6,750

+10 Strength (+180 health, +5.5% health regen, and +0.8% magic resistance, OR +225 health, +6.875% health regen, +1% magic resistance, and +10 damage for strength heroes)

+250 Health

+7 Health Regen

+25 Damage (+35 for strength heroes)

Active: Overwhelm – Stuns a target enemy unit for 2 seconds (140 cast range). Pierces Spell Immunity. 35s 75

Passive: Bash – Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus magical damage. Bash chance for ranged heroes is 10%. 2.3s

7,205

A reviled blade that bites deeper with each wriggle of its victim's final throes.

2,130 + 4,075 + 1,000 = 7,205

+25 Intelligence (+300 mana, +45% mana regen, and +1.75% spell amplification, OR +375 mana, +56.25% mana regen, +2.1875% spell amplification, and +25 damage for intelligence heroes)

+30 Attack Speed

+60 Damage (+85 for intelligence heroes)

+2.25 Mana Regen

Active: Soul Rend – Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magic damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 40% more damage (900 cast range). 18s 100

Passive: Critical Strike – Grants each attack a 20% chance to deal 175% damage. Critical Strike does not work against buildings.

6,000

So powerful, it cannot have a single owner.

2,200 + 3,800 = 6,000

+330 Damage

Drops on Death (does not drop if the user has reincarnation, may not be sold, becomes free rapier that may be used by enemies after being dropped)

Hero Synergy

Strong On

Strong Versus

Kaya

Notes:

• Manacost and mana loss reduction from multiple Kayas does not stack.

• Stacks additively with other sources of manacost reduction.

↓ Changelogs ↓

Community

0.8.0 (Nov 2017):

0.7.0 (Oct 2017):

0.6.0 (Sept 2017):

0.5.0 (Aug 2017):